Friday, April 12, 2013

Hepian Tales is Getting Better Everyday!

Those who are fans of the Tales of Hepian will notice a few changes with the blog. First, the name and the URL has changed dramatically. This is to reflect the better thought out name, Hepian Tales. This was changed do to the fact it sounded better and this probably more grammatically correct. For example, no one would say Tales of American. That is how the original name was set up. Like the phrase American Tales, now the game is called Hepian Tales.
The background and the header of this blog has changed as well! Not only does it have better graphics but it is also steamier and looks more mysterious. Maybe some should say, this looks better defined. This also goes along with the game's system becoming more defined!
Oh, so many changes which I have for the future. I cannot wait to implement them all!

Wednesday, April 10, 2013

A Pleasing Update

So, the first play test went better then expected. Five people played and I GMed. From a hind-sight prospective, I should have printed the “How to Create a Character” Section of my game as it would have explained better on how to make a character then my soon-to-be-tired-brain was explaining. Though, I am glad to report that it was simple enough that the player who had been looking at the section, my dearest Rachel and Adam, could explain without me opening my mouth to correct anyone. I felt accomplished at the moment.
Creating a character took about 45 minutes all together, which is pretty good considering the amount of options which are given. The players knew exactly what character flaws would happen if scores were at a certain level. I am glad that taking the time and spelling everything out is paying off.
Game play went as smoothly as it could for first trying the system. There were some bumps where I had to look up what to roll for certain situations but nothing which took too long. Another event which did not occur were any arguing about the fairness of the rolls I gave out. Everything seemed fair based on the character's stats and skill. Surprisingly enough, a character's disguise worked despite an average level skill being pitted against high level stats. Oh, the joys of bad rolls.
The plot is very interesting, and the players also made an underline plot as well which I am happy with. So far, we're in the world of the Hepian Island in a tropical sea on a island under known trade routes between the Hepian Empire and their numerous colony. A Dellish woman of the Fravur Caste (think High Class and almost royalty) has traded places with an air pirate to seek fun and adventure but has discovered she is in a group of psychopaths. The “Captain” Thaddeus is a good pilot but an uncouth brute of a man, Malok is the “First Mate” who is manipulative and has many plans of his own, Joti is a gun crazed woman who rather end disputes with her opponents in a pool of blood, and Jack is a man of fine words but greater brutality.
Malok discovers that the Dellish woman is not in fact their new crew mate Brunhelda (I am positive that was the name) but a rich Fravur woman after she is found tampering with their radio system. He guides her to the self-proclaimed Captain, Thaddeus, who is trying to build a thrown from palm tree leaves. After discovering the madness of the captain, Malok convinces his new found friend to stick with him.
Joti meanwhile is sitting watching the skies and sees an approaching airship caravan coming from the main Hepian Empire toward their general direction. She alerts the captain and signals the crew into action.
Malok meets with Joti and they scheme to ultimately distract their captain and ransom their “new crew mate” for a king's ransom. Though, this plotting is interrupted by both the captain and the need to board the ship. They board with the rest of the crew and take off preparing for their skirmish with the caravan.
They approach the caravan disguised as a innocent cloud but the caravan sounds an alert as if they see through the disguise. What will this caravan do? Will the band of pirates be able to capture some treasure? Will their new crew mate be used as a pawn for fortune?
I have to say that the next time we play test we'll have vehicles to test out, weapons to use, and hopefully some unexpected events to unfold. Also, we'll see if any new game mechanics can work while in an air battle. Exciting times will be had and hopefully more exciting game play.