Thursday, December 16, 2010

A delay, An Apology, and A Peak

So, we did have a successful (if you would want to call last week's session on Saturday successful) game session where some very interesting things happened.  And Tuesdays I have canceled until further notice because of lack of interest and personal schedule.  The holidays are coming and that always makes for a messy schedule.

Anyways, I'll give a quick summary of what happened in the last game meeting, but I think I will write one of the storyline posts after the 18th when we have more than 2 people play with a single turn each.  I so apologize to all those readers who have enjoyed the storyline posts but you will have to wait a little longer to see what is going on in the great Hepian Empire.

So, Saturday we started a new plot so all the continuity from the last group's plot is thrown out the window, though somethings remain the same.  First, Saturday's game takes place in Ranstoc, the industrial blue-collar town which sets on the western edge of Ranstoc Bay in West Hall.  We have the same defined places which we had in the last game.  Though, we have new characters, which if I had the character sheets in front of me I could put down their names.  Vague descriptions are good though.  The first character introduced is a foppish con artist and the other character introduced is a genius who secludes himself from the world in his shop.

The over-all plot focuses on an upcoming world's fair.  Apparently, this is the first world's fair that is easily accessible by the middle and poorer classes and takes place in a major kingdom.  In other words, this is the first public world's fair.  Nothing dubious yet!

Anyways, a more full storyline post will happen soon!  Keep watching!

Wednesday, December 8, 2010

New thus Far

So far, there isn't much new game play since the last time I wrote for game play.  Mainly because is seems like people suddenly have crazy schedules.  As always, I am on the search for new players.  I just hope I can find some people who don't have turbulent schedules.  Then again, I probably need to not have one myself.

So, I feel like I have been on an epic quest with ProFantasy and getting their products.  So far, they have been awesome, have sent the programs quicker than usual, but I still haven't gotten to use it.  This is partially do to the time factor that I have for myself.  If one notices that I usually write these blogs either late at night or while I am not working (like right now I have a touch of something and can't work).  Another is that they didn't send me the main program, Campaign Cartographer 3, that the rest of these programs use.  A slight shipping mistake, but then again they do offer the program to download off their sight.  I only wish my connection was reliable enough to do that.  Plus, I rather have the program in my hands on a hard copy just in case.

So, instead of sending me that, they sent me another cool program, Fractal Terrains - Random Planet Generator, which I will either have to send it back to them or pay to keep it.  Which I do not mind paying for it.  ProFantasy seems to me like a smaller company and I rather not cheat them out of any money.  I have moral issues with that.  Now if they were a huge company, then that might be a whole different can of worms.

Anyways, for that past few months I have been emailing a man named Ralf.  Not on purpose really but I am very sure he is the one who responds to the emails about shipping, billing, and all those other non-technical aspects.  Ralf has been awesome, nothing short of a top-notch representative of his company!  He is my new dream man... in a strictly platonic sort of way.  You know... err...  the type of guy who you wouldn't mind drinking with.... while on a double date.. with women... at a strip club... while watching the game...?  That sounds manly enough.  This is where I would insert the awkward silence and coughing.

So, I am waiting for the Campaign Cartographer before I start my mapping of madness.  I have been watching tutorials online and it seems like a pretty cool, but a tad complicated, program.  But once I get use to it I am sure that I will be able to do the most awesome things with it.  Like map butterfly wings and how to find unicorns in real life and... er... no, probably not.  But I will be able to make maps for my games!  Which is cool enough!  Oh and Dioramas!  Did I mention I got a diorama making program?  Could construct a city block!

Sunday, November 28, 2010

Super Excited!

So, as I was stating in my last entry that I was looking into what happened to my ProFantasy order for their map making products.  Well, it seems that it got lost in the shuffle of mail and they have finally shipped it out.  Though I have this sneaking suspicion that it will take more than a couple of weeks to get to me.

It drives me crazy when I have to wait for something that I am super excited about.  My enthusiasm has never curbed while I have been waiting for this long month.  I just can't wait to get down and nerdy while make maps, floor plans, and other things to enhance my gaming experience!

Oh and if you're interested in dropping money for awesome products, then look at ProFantasy's website.  If you do or know someone who does gaming and they make maps or complain about not have awesome enough maps, you should totally buy them (or yourself) these products for Christmas!
http://www.profantasy.com/

Anyways, before I drool all over the keyboard I probably need to say that the group is playing on Tuesday the 30th at the same location.  Saturdays are still postponed until more players are found but I think there's some potential movement on that.

Tuesday, November 23, 2010

Snow Delay

So, if you live in the western part of Washington state, you probably have learned at this point that the weather sucks.  It is very nasty outside.  To some, they may think the wind is howling and dark billowing clouds loom over head, which is some cases about the clouds it true.  But no, it is cold and slick outside.  This has made it near impossible to travel long distances.  So, while not playing the RPG, I have decided to look into things which may enhance game play a little.

First, I have always loved 3d modeling and have had done it for a number of years.  I stumble suddenly upon a new thing which google has made called "Google Sketchup".  Apparently it is a 3d modeling program!  And it looks cool and simple to use.  It is like a mix of a CAD program and some other programs I have seen before.  I am gonna try it, make a few rooms  and see where it takes me.  Perhaps I can build cities!  Or at least city blocks.

Second, I have been wondering what has happened to my check to Pro Fantasy.  I am kind of getting bummed looking into my bank account and not seeing that 300 dollar check cashed yet.  God, I want map making programs!  I will email them tonight and see what is up and try to see if it isn't just the company goofing up.  Relying on other people drives me crazy!

Anyways, talking about maps, I have actually expanded the map for Fura recently.  I have decided I didn't have enough map for the city.  I do enjoy making maps by "hand" (not really by hand since I am using a computer), but it gets sort of tedious after a while.  How many blocky things can I make before I go mad?

Wednesday, November 17, 2010

Game Play 11-16

Unfortunately, this meeting we only had time (and sort of interest) to do one person.  But the plot keeps on moving.

New Character!
Robert Rorric
Robert is a native Fuarian (someone from Fura)and have been poor for most of his life.  His background can be described as "challenging." He's been working up his reputation from his youth, starting with pickpocketing but working on to bigger and better things.

Robert is most notable for how short and thin he is.  This makes him the ideal guy to get into tight spots.

GAME PLAY!
It is evening time in the lobby of the Seat View Hotel.  A Hotel which is not only a marvel to the locals but to the tourists alike.  A Building that is 15 stories high but the lobby is built on glass which is enforced with thick stone buttresses embroidered with gods both current and old, kings both great and poor, and popular motifs.  The lobby looks through these large glass panels (which actually take up the first two stories of the hotel) and they look out to the "sea" which actually is the Grijalo Gulf.  There sitting in his best is a man who is use to these lobbies and the glamor of the city, except after hours.

Robert sits there nervously in one of the chairs which are meant for conferences, only hoping he hasn't finally been caught.  His suspicion has risen ever since his supposedly future employer sent a henchman to invite him for this business opportunity.  Even though the man who invited Robert was cleaned up, well shaven, and claimed her was a personal assistant, something told Robert that he wasn't all that he was cracked up to be.  There were little things about this personal assistant, like a twinge in his eyes when talking about certain things, how he held himself, and how he stared down people in the room who might have been listening in told Robert that this guy was something more than a personal assistant.

The lavishly gilded elevator at the far end of the lobby chimed.  The doors sleekly slip open revealing the passengers.  The first few people were business men, but then Robert saw the personal assistant and right behind him a big figure.  The large man, following his personal assistant like some humongous shadow, was a neatly dressed man with a thick mustache, a monocle, a top hate and a cane.  As he got closer, Robert could see on each of his knuckles there were tattoos, and could see a tattoo which looked like it was crawling out from under his collar and onto his neck.  The head of his cane looks to be made of silver with a hawk head.  Though, the more Robert watches the large figure he notices the more he needed the cane.

"I sorry for cloak and dagger."  Says the personal assistant with a small bow, "We like to be upfront but times right now not call for it.  But here my employer, Hercle Adon."

The personal assistant bows and scoots out of the way in one motion and lets the large man mountain sit in front of Robert.  The personal assistant stands behind Mr. Adon and eyes the crowd.

Robert gets a better look at his tattoos and sees they are not in Hepian.  Robert does recognize the writing to be from Teresing, because he has stolen many trinkets while pickpokceting that were supposedly from there.  Though, he recognizes it, he cannot read it.

"It is nice to meet you sir," Robert says with a smile.
"Nice to meet you too."  Says the man in a deep voice, "Your reputation is grander than you are."

Robert laughs at this, not knowing if he is being mocked or complimented, "Appearances can be deceiving."

"That they are."

"I understand you have something that needs to be done."

"I need to fill crew so we can steal royal jewels."  He says carefully and only loud enough that Robert can hear.  "But we not steal them for keeps."

"I see."

He looks nervously at his assistance, and look back at Robert.  He scoots a little closer to Robert and uses a quieter voice, as his assistant starts to look as if he is on full alert.

"We use this as token in negotiation," Says Hercle carefully.  "We will use them in negotiation with baron until he agree to meet our demands, or he will not get jewels back.  If you help us you will be paid hefty."

"You say 'hefty?'"

"Well, if we succeed I will give you 5,000 up front and then we see what happens later.  And if you disagree with me, then my man," Mr Adon points up to his personal assistant who is now viciously smiling, "Hector will kill you."

"So, five thousand up front and an amount to be determined later, or I could die."  Robert says as if he needs to actually ponder this.

"Yes."

"And who are the people I am signing up with here?"

"They will be revealed later."

Robert starts getting a bad feeling about this job.  He starts to think to himself, "This seems like some horrible set up.  Because of the fact he is telling me everything and I am just a guy he just met.  He sounds crazy!  He is either crazy, or he is setting me up.  I wonder if he is on the level.  Obviously has money, and he is obviously weird, but I don't care about the weird just as long as I get the money."

Robert then asks, "How do I know you can trust you?"

A grave look goes over his face, "My life at stake too."

Robert can see the truth, fear, and anguish bleed through his rough face.  "And if we fail?"

"We all die."

"And you say the money is up front?"

"Yes."

"And my job is exactly to do what?"

"We know you very good thief.  And we need someone to plan who knows area.  We need someone familiar with city and museum.  Our men very good but they have disadvantage of not knowing area."

"I am intrigued with the offer," Robert says as if he has a choice.  "But I am not use to working with a crew.  That's a little different for me.  I just want to make sure they are not going to be in my way."

He pauses and talks to Hector in a foreign language.  Their facial expressions only equate to a emotionless business conversation.  And then he looks back at Robert, "I assure you, if you want alone then you not notice our men."

"And when do we start?"

"We will have crew assemble in next few hours.  Then you can say who comes and who does not."

Robert thinks in silence for a minute or two, "You have the money right now?"

"Yes, my assistant get for you right now, if you accept."

"Well, it sounds like the alternative is to die, so it sounds like that job will be fantastic!"

Hercle Adon gives a command in their foreign language and a swift motion with his wrist.  Hector, the personal assistant, goes to the elevators.  Both Mr. Adon and Robert sit facing each other in awkward silence, even the lobby seems to get quieter as the absence of Hector grows ever present.  But then the elevator chimes and Hector comes out.

"For payment," Says Hector as he sets the bag down into Robert's lap but then Mr. Adon clears his throat and shakes his head.  Hector bows and smiles, "Sorry, I meant for up front payment."

Robert looks into the bag and smiles.  But the wheels in Roberts head start to turn again, "So, why are you using the jewels as a negotiating tools.  We're giving them back."

"Yes, they belong to Baron Calimtof.  We try to get our people who live in Teresing to get sancturary in his country.  If this works then my people have better chance for freedom in Teresing."

"Are your people here?"

"Yes, we have people here."

"Are there a lot of them?"

"We have good number here."

"Is this Baron Calimtof here as well?"
"Yes here in town, but he kept in a undisclosed location.  The government keep him safe, but not from us."

"He is a pretty popular guy, huh?"

"Some people say he tyrant, other say he saint.  Same with all politicians."

Robert says his goodbyes and starts to leave, but Hercle Adon follows him.  Robert stops and turns around.

"We met tomorrow in morning."  He says as he gives Robert a card with a name and address on it.  He then turns around and leaves down the lobby with his assistant and disappear back into the elevator.

Monday, November 15, 2010

Meeting 10-25

This is for the meeting which took place on Tuesday, October 25th.  This plot, though taking place in the same world, has some of the same characters, and theme as the other game but has no relations to the plot of the game on Saturdays.

NEW CHARACTERS!
Ezekeal Ramhor
Ezekeal is an ex-authority (the authority are the major police force and military force for the Hepian Empire)and a mercenary.  He was on the fast track in the authority until his person morals changed and made him believe that people should not be living under such an oppressive system.  Now he helps fight for freedom and helps the cause of anyone who is trying to change society.

Ezekeal can be most identified by how tall he is.  Also, he is well dressed and has an ever present smile on his face. Despite not being in the authority anymore, he holds himself with a commanding demeanor which only those who have been royal bodyguards, authority, or soldiers could emit.

"John"
Most people know him by John, those who know his real name are either dead or missing.  A seemingly ordinary guy, John is nothing but ordinary.  He is one of the several Special Elite Authority which roam freely between all the regions of the Hepian Empire assuring the civil unrest and general empire toppling chaos is averted quietly.

John is not really identifiable, and likes it that way.  He tends to blend in the crowd.

Nariko Romanov
Nariko is a half Ciznec and half Chiban from Rale, Conwest.  She spent most of her childhood amongst the Cizinec picking up much of their culture, behavior styles, and job skills.  She also has a large extended family on both sides, more specifically a large Ciznec extended family is and easily recognized by her "family" members.

GAME PLAY!
It is night in the southern part of Fura, North Crow.  The little neighborhood by the docks which most people call, "Coin Alley," a place known for shady crooks, cheap prostitutes, and gambling.  The area is in a state of constant movement, the docks along the mouth of the Grijalo River ferrying passengers from all around the Hepain Empire.  Taxis and Autos constantly chug through the streets as up right citizens try to bet back home from the maddening streets.  While on the sides of the street the shouting of "working women," try to flag down potential costumers.  The Authority do not have much of a presence, but as long as the women do what they're paid for it is legal.

A building which harbors both bar and rooms for these women to work in is called The Friendly Night.  A beaten building that had long since seen its' glory days.  The elegant wood work or maidens holding up the now gaudily painted sign are weather worn and look more distressed than rested and elegant.  The bar is scuffed from wears of drinks being pounded and woman's shoes dancing on it.  The Mirrors which use to align behind the bar is scratched and dulled by time.  The chairs and tables all have seen their share of brawls, card games, and dinning which take their toll on them through their steadiness.

In one room, one intentionally kept for those who spend nights at the hotel, a man inspects his belongings and looks out of the window.  The view is of the city, since he is in the second level.  Smoke stacks of nearby factories' chimney smolder, lights blink, Airships fly in the sky, and autos drive along the street.  He feels safe in this hotel since he knows the escape routes, and he feels more secure.

The man, John, has been given orders by the top government officials to protect a man in the town who is in Fura.  A wealthy man named Baron Calimtof is displaying jewels which are supposedly lost artifacts from a mountain country called Tobin.  There has been lots of controversy about these jewels, especially by the Ciznec who believe that the founders of the Tobin were one of the four founding families which the Cizinec can trace their roots back to.  Since there has been such an uproar in both the scholarly community and the Cizinec community, the officials sent John to seek out and stop by any means necessary anyone who plans to assassinate Baron Calimtof.  Baron Calimtof will remain in Fura for the next two days, until the opening of the Museum Exhibit.

John doesn't have much more information, so he goes to his informant.  A young lady which he has been using for a number of years who goes by the pseudonym of Miss Moneypenny.  Like most of her cohorts, she wears a short skit, stripped tights, a low cut and tight corset, large feathers in her hair, and he neck and wrists dangle with jewelery.  Her shoes are pointed with thin stiletto heels which make her seem a little taller than she actually is.  Everything which isn't shiny, is colorful and has patterns on it making her look like some exotic animal.

Miss Moneypenny and the man only known as John go into the bar.  John slips the bartender some money and they go into a backroom which is used for "private and quick jobs."  John tries to start off with some witty banter, but fails to impress her.

"Let's get to business."  She says as she sits down on an old rickety chair and crossing her legs.  "So, you probably heard about the jewels being displayed in the museum?"

"Yeah," John responds back.

"Well, there was a guy in here a few nights ago flapping his mouth around," She sighs and gives a slight look a disgust.  "He was yelling about how he was going to steal all the jewels in the museum and how unprotected they are.  I gave him a few more drinks to keep him talking and he went into this elaborate plan about how he was going to drive up to the front doors and smash through the front doors."

"Okay," John said simply as he noted it in his mind.  "Anything else?"

"There were some men who stopped in the bar a week ago.  They were dressed up a little too nice for a quick job and a bad pint.  They stuck out like sore thumbs.  They spoke for a while in an odd, must have been foreign, language and then got up and all went their separate ways."

"Okay, got it," John said with his interests finally peaking, "Do you have any descriptions?"

She thinks for a few moments, "I remember one guy he was very tall, had a mustache, and had a scar on his face.  He was dressed very nicely, top hat, long lovely frock coat, a nice cane with a silver handle but I swore I saw tattoos on his knuckles and on his neck."

"Anyone else?"

"Also this skinnier man who had a long black coat with multiple buckles on it.  It looked like an older antique military coat..."

"One of the member of the Black Coat gang."  John raised his eyebrow and started to think.  "And that last man?"

"The third man was much shorter than the other two.  He looked pretty plain in his clothes though they were nicely tailored."  She smiles ignorantly and gives a shrug, "I really wish I could give you a better description on him."

John starts to formulate a plan in his mind of what to do.  He leaves the room after paying Miss Moneypenny for her time and talks to the bartender.  He uses the vast network of bartenders and their time honored tradition to find mercenaries and bounty hunters to do job.  First John places a contract to rough up and to follow the man who was mouthing off int he bar.

John though wants to tackle the three strangers himself.  He knows that at least two out of the three of them sound rather fishy.  He starts to ask around, and begins with Miss Monkeypenny again, but she has already given him all the information which she knows.  John, who is not surprised but not deterred, goes to the bartender to ask about the three men.

The man behind the bar, Simon Bigs, is a very large man both in girth and in stature.  Mr. Bigs either wanted to live up to his name or changed his name to live up to.  He is bald, covered in tattoos, and rather grim looking.  Despite his tough exterior, Simon is very bright and intelligent.  Mr. Bigs is very friendly toward John, because John comes in to the Friendly Night whenever he is in town and Simon likes the boys.  For some reason, he likes John a little bit more than most of the other men who come through the door.

John comes up to the bartender in a friendly manner and leans against the bar.  John smiles and winks at Mr. Bigs, Mr Bigs of course comes toward John happily.  His face blooms from a stone cold growl to a heart-filled smile and he starts to giggle.

"You are so cute," Mr. Bigs smiles and giggles at John and swats the air toward him.  "I always like you, John.  John where have you been for the last couple months?  I always missed your company."

"I am here on business, sorry."  John says quickly as he steps back from what could be arms reach of Simon.  "So, what do you know about the three men who looked out of place from last week?"

Mr Big thinks, "Well, the foreign guy was really butch and he was speaking this really weird language.  I know I heard it before."  Simon thinks for a moment as he proceeds to put his tongue over the front of his top teeth and producing a strange sucking snapping noise.  "I know, John, I think it might have been Teresing."

"Did they say something you recognized?  Maybe a location?" John says.

"I remember that foreign guy handing out invitations, or was it business cards?"  Mr. Bigs thinks for a moment, "And on them were some kind of crest, like a family crest.  And I think I did pick up the words Sea View Hotel.  I am not sure if they were just mentioning in passing or were going there.  Since it wasn't in a language I understood, I didn't pay too much attention.  But their body language spoke that they really didn't like each other.  Especially the small ordinary looking man."

John thanks Simon and gets a water.  He sits down in the crowd and listens for something about the strangers from the week before.

After sometime sitting around at his table, a shorter guy who looked nothing out of the ordinary comes and orders and drink meekly and sits down.  His clothes are nice and pressed, and it is clear that he is not from this side of town.  He is also showing signs of balding.  The man looks down into his glass nervously and stares at the drink as if it was some large dark abyss that is going to swallow him hole if he looks away.  He starts to tap his glass nervously.

The mouth of the Grijalo provides a different perspective of the city than what a window view of the Friendly Night Inn.  Though, it is given that both perspectives are only miles from each other, one can see the many towering smoke stacks of the city stretching out toward the night skies as if one could attach nets to the ends of them to catch stars.  Though, with the invention of electricity and cheap, manageable, sturdy Compact Illuminating Tubes it seems the stars now have all fallen into the city.

Ezekeal watches from the boat, and goes on land when it docks.  He knows if he is to stay in town long enough he needs to find a job, and he knows where to go.  He heads toward the northeast toward Coin-Alley to go to the Friendly Night Inn.

He arrives there after a brief walk from the ports on the mouth of the Grijalo.  He steps inside and looks to see who is there.  No one seems to stick out, except for one nervous nicely dressed man.  Ezekeal, though decides to order some ale first to quinch his thirst since he has been stuck on a boat for the better half of a day.

Ezekeal strolls up to the bar and asks for the ale.  The eternally charismatic Mr. Bigs winks at him and discovers where he normally keeps the bottles of ale is empty.  With a playful exclamation, Simon decides to draw Ezekeal's attention as he bends over to get the other bottles of Ale from a lower shelf.  After getting the bottles of Ale, he prances back and gives Ezekeal the drink.

After the display, Ezekeal starts to drink and gets to bussiness, "So where's Miss Moneypenny?"

Mr. Bigs looks at him and sighs, "Why do you want to see that old hag when you can have me?"

He prances off in a small dramatic huff and he heads toward the back room.  He comes back with Miss Moneypenny.  As Miss Moneypenny readjusts some of her clothing, Ezekeal can deduce that she's recently been with a "client." Ezekeal and her go to a backroom.

Without notice, John also goes toward the back and listens from the outside of the door.  He can tell by Ezekeal and how he holds himself that Ezekeal is just not another man looking for a trick.

"What have you been up to?"  Ezekeal says with a smirk on his face for he knows what has just happened.

"Oh, you know the usual."  She says with a small sigh.

"Do you have anytime for me tonight?"  He says as he sits down in a chair and takes a drink.

"Professional time?"  She says with a smile and sits down as well, "Or other time?"

"Oh, a little of both."

"You know that will it cost you."

"Oh I know it," He says with another swig from his cup.

"So what do you want first?"

"Let's do something professional first, then we can have some "special" time."

She smiles, "Well what do you want to know?  One thing I can think of is that a man just put out a a contract to watch and harass this one drunken moron who was talking about killing this foreign Baron who is town."

"What has this Baron done to deserve this treatment?"

"He's found some jewels," she tries to think about the baron and what she's heard.  "Or he obtained some jewels somehow.  Apparently he wants to show them in a museum."

"That sounds so horrible," Ezekeal says with a grin.

"Another thing that has happened is a leader or some heavy from the Black Coat gain was meeting up with two different guys.  They were all speaking foreign languages."

"Do you know what kind of Foreign Language they were speaking?"

"Nope,"  She says with a shake of her head, "I have no idea."

"Do you know anyone who may know this foreign language?"

"Well there use to be this one costumer who started dating me.  He was a booky type.  When I knew him, he knew lots of things about languages."

"Where would I be able to find him?"

"The University, duh."  She says as if it was obvious where all "booky" types hang out.

Ezekeal nods and thinks for a moment, "Do you have anything on the guy who posted the contract to harass the drunk?"

"Not much," She says as she shakes her head.  "He might be kind of dangerous.  He seems to ask most of the same questions you do.  So, I am thinking he might be trouble."

She gives a description of the man only known as John and admits that last place she say him was in the bar at a table.  At this, the ease-dropping John runs back the bar.  He proceeds to flirt with Mr. Bigs as Ezekeal and Miss Moneypenny comes out from the back hallway.

Ezekeal looks at John, who seems to be more busy flirting with Mr. Bigs then who is coming out from the back rooms.

"So, I hear you need some help," Ezekeal says as he leans against the bar next to John.

John looks up and collects his thought of what help Ezekeal could mean, "Uh, Yes."

"Concerning what?"

"What do you know about these jewels and the situation they are creating with the political tension?"

"I know a bit of recent political climate.  But I don't know much of what is happening with these jewels."

"The job that I have is more on principals then anything else.  I don't think he has any intention of harming anyone but I just want to teach him a lesson.  So, no killing him.  I also find that sometimes when people who have loose lips that they can be very helpful.  I just want his paranoia to build."

"How much does this cost?"

"If you are willing to do this there will be more jobs done the road."

"But what of the money?"

"It's easy money, I'll pay you 100 now and then 100 when you finish it."

"I think this job opening will be good for at least laughs."  Ezekeal says with a smirk as he finishes the last of his drink.

"Good, then we can meet up tomorrow in the bar at this time of night."

From the air the city looks a lot different.  This is a conclusion Nariko gets as she slowly drops into the city from an Airship.  The city has a different layout then what she is use to on Conwest, but she knows that her home is everywhere as long as there are Cizinec prowling.

Nariko gets off the Airship at the airfield.  As she looks around, she can tell she is in a better part of town.  The capital buildings and the North Crow Regional Authority Headquarters hang in the background as their flags for both the Hepain Empire and the country of Tobin wave in a slight breeze.  They are eerily clear as lights shine on them for everyone within range can see them.  Some of the larger buildings, especially the large telescope station for the university also looms in the background.  But closer is the transit station stands proudly as the hustle and bustle of life goes through its' doors.

Nariko shakes the scenery out of her head and remembers why she is there.  Her Cousin, more specifically mother's aunt's sister-in-law's daughter named Carmiline, is having a wedding within the next day.  Most people in Nariko's immediate family dislike Carmiline and all drew straws of who would travel out and represent the family.  Unfortunately, Nariko drew the shortest stick.

Carmiline is supposedly marrying what would be Nariko's father's father's aunt's daughter's son, named Hugo.  They somehow conned their way to having a large fancy wedding at a water view chapel.  Nariko, probably through her hatred of Carmiline, suspects that Carmiline and her tendency to sleep around had something to do with this miraculous wedding.

Nariko decides that her first night in the big city would be best spent with "family".  So she heads north toward the university district where more ethnic life thrives.  A place she knows where she can find the Cizinec is a place the locals called Outskirt Square.  Once upon a time it was a meeting place for merchants which was on the outskirts of town, but as the town grew it became a town center.

As she goes down the road, many shops are just closing for the day, but the night life in the bars and pubs are starting.  As she passes by the usual scenes which most pubs offer, one strikes particular interest as there is a live Ciznec band playing.  It is gamed packed with the usual bar crawling Hepians but also many Cizinec.  She closely listen's to the music, and she recognizes the type of song which is being played.  It is a song which only the northern families play when they are going off and fighting for their honor soon.

Nariko decides to walk into the bar and look around.  Through the crowd of people she can see six of the northern Ciznec playing.  All of them with different instruments and they move along with the fast moving music.  There is at least on man singing and another woman dancing in the music.

She looks around and sees near the door, furthest from the band who are watching the crowd but trying to mind their own business mostly.  They are enjoying the music, because they know that in fact the northern Cizinec are not feuding with any other Ciznec clan.

Nariko's Mother's Uncle's Brother-In-Law is sitting there with a few of his brothers.  They do not recognized her at first.

"Hello Cousins," She says as she gives a small polite bow.

He gives a queer smile and raises his drink, "We're all cousins here!"  He swings his glass merrily and starts to sing something which sounds slower and off key to the music in the background.

"What is going on here?"  She asks the group of men, as she hopes there is one at least sober enough to tell her what is happening.

"The Northern Clan aren't happy," says one of Her Mother's Uncle's Brother-In-Law's Brother.  "They're trying to unit all the clan in the Hepian Empire to kill that damn Baron."

"As in ALL the Cizinec clans?"  She says with some surprise.

"Naw," he says with a gruff laugh, "just all the ones in town."

"Good luck," she says with a sneer on her face as she laughs.

"Better watch out, they're doing a good job so far."

"Ouch, what is happening to make them all unhappy with the Baron?"

"Let's just say the Baron isn't too friendly to the Cizinec in his country.  And those jewels don't belong to this Baron or that royal family he represents."

"Then, do they belong to US?"

There's a slight pause as all the brothers look at each other as if this was old news, "Yes..."

"So what are they planning on doing?"

"We're not sure what they are exactly doing."

"Well, they seem to be playing a war path song over there.  Don't they usually play that when they are going head-long into battle?"

They all laugh a shrug and take another drink.

"So what are you guys going to do?"  She asks with interest.

"Well, if we didn't have to go to a wedding that day, we would probably join the mayhem."

"So they are going to start something on the day of the wedding?"  She says with some concern, but it isn't for the ruin of a wedding day.

"Perhaps."

"I guess I should you all at the wedding."  She says as she gives another small bow.

They all raise their glass and give her a traditional farewell.

She enters the area of Outskirt Square.  The traditional caravans of the Ciznec are present with tents of the Negustor.  Everyone is closing up for the night and the tourists are leaving the area.  To the east, there are a few shops which sell herbal goods and a bar.  To the North, there is a large building which looks like an apartment building but has many Negustor and Ciznec symbols hanging from windowsills.  To the west, there are more shops which look like they are mainly for tourists.

She goes up to the caravans with symbols which include her family.  As she approached Nariko's Aunt's Sister-in-law's Daughter's Son.  Even though time between family gatherings has been long, Liranko (Nariko's cousin) still recognizes her.  The whole brood from the caravan shout her name and they run toward her.  They pummel her with hugs.

"So what are you doing in town, so far away from home?"  Asks Liranko.

"The Wedding," Nariko says grudgingly.

"Oh, so you are representing your family."

"Unfortunately, yes."

"Do you have a place to stay?"

"No."

"Then come with us."  They grab her hand and start leading her down the street.

Thursday, October 21, 2010

Meeting Soon

We are coming ever closer to the next game days!  So, first we'll have the usual Saturday game day on the 23rd, we'll start at noon and all that in the same place.  And this Tuesday, the 26th, we'll start the new gaming group at five!  New plot, new city, and hopefully brand new fun!  But if it is old brand fun, that will be great too!

Been progressing on everything I need to do on a new plot, and have been thinking about Saturday's Plot too and hopefully we'll get some good game play on that!  I am all geared up and hopefully Saturday will be fun and Tuesday will be a great start!

Tuesday, October 12, 2010

A Beaver would be Envious!

As most people who are in the loop know, last week's meeting was canceled on the account that I needed to work a little earlier than usual and also I was working a great abundance during that week.  Being already weakened and working that day, I decided it was probably best to play when I could give it my all.  But this week is a little different, and I plan on doing Saturday's group come hell or high water!  That phrase is very interesting to type, until this point I have only said it.

Anyways, the last few weeks have been sort of exciting game-wise.  I have made an archetype list which after some editing will end up in my Google Document account. I hope this will help players in making a character faster.  The archetypes are intended to be a springboard for players who are having a tough time making a character.  The character archetypes I made are; The Assassin, The Authority, The Bounty Hunter, The Con Artist, The Detective, The Doctor, The Fop, The Industrialist, The Inventor, The Mechanic, The Mercenary, The Pugilist, and The Thief.  All thirteen (perhaps I should cut one for good luck) have a brief description, allocated stats, and assigned skills.

Also, I have started on another document outlining how the "odd" jobs of the Hepian Empire work.  These are the jobs which do not have any straight way of telling how to do them.  These jobs include: Assassin, Body Guards, Bounty Hunters, Doctors, Gangsters (Mafia), Investigators, Mercenaries, Professors, Reporters, and Thieves.  In my usual style I am writing a "breif" history of the jobs and how one would become one.

The next task, one which I have already started, is getting a more organized item list and adding items to the list.  It is a marginal task, but at least I have some clues on how to do this.  Also, I am going to start writing more on the other cultures because there has been some concern over the lack of detail of the Cizinec, Negustor, and the Teresing.

So much to do still, but I am sure I can find some help.  If not, I can do it myself like usual.

Also, just a reminder.  There will be 2 groups!  On the 26th of October (that's a Tuesday) there will be a group meeting the usual place starting at 5.  This will be a separate group from Saturday, with a separate plot and maybe separate characters.

One more tidbit of information!  I have just purchased (or at least my order is still out on it) mapping software which will help me make maps better!  I will give more details when things are definite!  I am so excited about this!  Now, I just have to find a large enough printer!  Trip to Kinko's anyone?

Thursday, October 7, 2010

A Decision Finally Realized

For a month I have been weighing the pros and cons of having two gaming groups.  Originally I thought that Saturday was going to be super accessible to people, seeing that Saturday is a common day off.  But alas, my assumption was shattered by the harsh hammer of reality.  With each passing group meeting that people can't make it, I have finally come up with a decision that I will keep doing the Saturday Group, but I will also starting a new Tuesday Group!  I am very aware that some people will not be able to make it, but if that means I can have several people who can't make it to Saturday then that is for the better.

Though, I have sent an email with a few question.  The first was if people were comfortable with a different plot than Saturday.  This would probably only benefit me, so I don't get the two games confused.  Second would be if anyone would be willing to make new characters (which wouldn't be hard for anyone joining).  The second question is more to see if anyone wants to start a new.  This would also help me what kind of characters I would have.

Hopefully the two groups will be fruitful in their own way!

Saturday, October 2, 2010

Meeting on 10-2

Well, once again no one really showed up!  Oh well!  In these times of being over 20 and holding down a job it is understandable that people may be busy on Saturdays.  We'll just have to try again next week!

This makes me consider more heavily to do something on Tuesday or Monday during the evening.  Anyways, this will give me time to cook up something phenomenal for the next meeting!

Friday, October 1, 2010

Stupid Updates

I have been looking at other people's blog to see what makes a good blog.  So I added a few more things here!  Can you spot them?!  I probably wouldn't either.

Also, I would like to say hello to who ever is looking at this blog from Denmark and the UK!  It makes me feel like what I am doing is way less lame when I know it is more than me and the people involved looking at this.

Also, this Saturday the group is going to meet up again at the usual place and the usual time!  Hopefully everyone will be able to make it!

Wednesday, September 29, 2010

Game Play 9- 25

Afternoon finally comes to the town of Ranstoc.  Ezekeal and Jesay  make their way back to the Ocean View Bar where the last of the dust has settled from the fight which took previously.  The austere environment has finally returned and the regular guests have unwrinkled their clothes and go back to sipping their fine imported wine.  The bar, with it's large clock face staring into the crowd, is being newly restocked.

The hostess eyes both Ezekeal and Jesay, though Jesay receives more of the tainted glares.  Despite what feelings bubble up in the hostess, she greets them with a cheerful smile and Ezekeal tells her which table they need to go to.  The hostess rolls her eyes and points lackadaisically toward table number 12 and then promptly helps the people behind them.

The woman that Ezekeal and Jesay approaches is first not seen from the approach to the entrance due to a large hat.  Her clothing would suggest that she is middle class, but how they fit her seems like the clothing has been costumed tailored.  Not to mention, the clothing looks like it had been bought recently.  She is looking away from them, but from her posture and her overall presence they could tell that she was from a family who was wealthy.

Jesay decides to stay within ear shot to hear the agreement over as Ezekeal gets the woman's attention.

"I am Ezekeal Ramhor," he says as he approaches, "I hear you are in the need of some assistance."

The woman looks up at Ezekeal, her face which as once hidden is now revealed.  She is a young and pretty lady, though her beauty is muted by how distressed she is.  She sniffles a little but hold back the tears to say her name with a pleasant smile, "I am Vicky Billings, charmed to meet you. Please Mr. Ramhor, sit."

Ezekeal sits down in polite manner at the small wooden table draped with a simple table cloth.  In front of the woman is a slender glass of a pale, translucent, bubbly drink which she sips on.  She looks deep into Ezekeal's eyes and starts to tell her story, "Thank you for coming under these grave situations.  I have to say, I had no idea where else to turn to except hire protection.  I am deeply afraid for my life and the well being of my father, Rollin Billings.  Recently he has been not acting in his usual manor, he been acting concerned and disconnected.  I have tried talking to him about it, but he either ignores me or has claimed that I would not understand."

She sips from her glass again as she tries to hold back tears, "I know this maybe a little silly, but he has been gone all weekend.  This has been a great concern and I fear for both our lives."

Ezekeal nods and thinks for a moment, "What has happened to make you think that danger is to eminent?"

She starts to sob a little but holds back her tears and gains her composer.  "One event occurred not too long ago, my father was trying to send a carrier pigeon to someone in the dead of the night.  I know that he believes that carrier pigeon is the most discreet, despite being archaic, way to send communication. He would have only done that if he thinks he is being spied on."

She takes a breath and sips more from her drink, "We also have been what appear to be threatening letters.  Though, I do have to say that I do not understand what they say because the language I am not familiar with.  Also, he is the lead designer for the Night Lamp Auto and Airship Company.  So, more than likely he has made inventors and designers mad because he is the one who approves and disapproves all the ideas which the company looks into.  My theory is that perhaps some mad foreigner who had a design did not get approved recently.  And if this person wants to harm him and his family, it is not hard because I am the only other family which my father has.  I... I could be kidnapped and tortured because this one man hates my father!"

"Do you know where your father is so we can assess this situation?"  Ezekeal calmly asks.

She nods her head as she starts to cry a little again.  "Yes, he is probably at the Night Lamp Company.  He has been spending a great amount of time there.  Maybe I am just getting a little too worried over nothing.  Perhaps he has been working very hard this weekend."

As Jesay overhears this conversation the only things she can think to herself is, "I haven't heard an amount for the job."

Ezekeal thinks for a few moments to take in all that he has heard, "If things are as dangerous as you make them sound, then perhaps I need more than the advertise price."

She nods in agreement, "I will give you 5,000 Pres right now, and I will also give you 5,000 Pres when this is over with."

Jesay tries not to look like she is listening, but in her mind she is swimming with joy.

"The job sounds quite interesting," Ezekeal says as he keeps a solemn mask on. "I may have an associate that may be interested in helping as well."

With his finger he points in the direction of Jesay, who is only a few chairs away from them.  Vicky swivels her head in Jesay's direction and looks her up and down, and then looks back at Ezekeal as if he had just wronged her.

She meekly says, "I am Vicky Billings, it is a pleasure to meet you."

As Jesay tries to introduces herself, an Authority enters the Ocean View Bar.  He pushes past the hostess and marches toward Ezekeal, Jesay, and Vicky.  The group takes little notice until the Authority looks at all three of them in a group.

"I there a Vicky in this group?"  Says the Authority gruffly.

"Yes," chirps Vicky, "I am Vicky Billings, how do you do?"

The Authority pauses for a moment, as if the question of how he does isn't in the normal range of questions he gets asked on a daily basis.  The Authority takes her out reached hand and shakes it awkwardly.

"I am sorry to inform you Miss Billings, that your father is dead.  The funeral, as permitted by his will, will be as soon as possible."

To this news Vicky breaks down.  Her tears start rolling down her cheeks and she pulls out a handkerchief which she uses to dab her face and wring in mourning.  Jesay looks disgusted by the sobbing woman and steps a few inches back.  Ezekeal looks slightly embarrassed and stays silent as his future employer shrieks with sadness.

"Do you think you still need our protection?"  Ezekeal finally says after Vicky calms down.

She starts shaking her head and looks at Ezekeal, "I dearly more need your protection.  This has made all my worst fears concrete!  How could you even ask when my father just died if I would not want your protection?!"

She tries to stand up and gain back her composer again.

Jesay leans over and whispers to Ezekeal, "This funeral is bad news."

"I guess I will take you with me to the funeral."  She says as she straightens her posture.  "I will call my chauffeur."

She starts to walk toward the exit expecting both Ezekeal and Jesay to follow her.

"If you think someone is after you," Ezekeal points out, "I would think that a public funeral would be one of the worst place to go right now."

She shoves her chin up in the air and protests, "I must see if in fact this man is my father or not!"

"My real question is," Jesay says with a suspicious squint, "that if you're so concerned about your life then why put it in the hands of two random strangers.  Why don't you let the authority handle it?"

"But that is who posted the ad for me," Vicky looks offended and adjusts her hat.  "Don't you know that they can't handle anything like this which is outside the law?"

Ezekeal pauses Jesay before she could spout off anymore.  As an ex-Authority, he knows that many towns do not allow Authority to go out of their way to investigate matters or protect people.  They can only do things which have a written law to them, and sometimes that can change depending on the government.  Unfortunately, they can do more about land disputes and destruction of property than murder.  So, the Authority in many matters will post ads in specific areas for both Bounty Hunters and Mercenaries to find them.

"I am starting to think at this time," Ezekeal says as he tried to calm Vicky down before she does something rash, "that the risk is being out weighed by the price.  Especially that we know so little about what has happened."

She looks almost hurt and is almost beginning to cry, "Do you want more money?  I can get you more money!"

Ezekeal raises his hand, this time to Vicky.  He does up to the Authority who is still standing there, "Can we go examine the body of her father before the funeral so we can see that her father is actually dead?"
The Authority shrugs, "You will have to get permission from the funeral director because I do not know what the will of the recipient of this untimely endeavor is."

Ezekeal turns to Jesay and they softly talk to each other.  "If we can get this over with," says Ezekeal, "than perhaps we can still get our money."

"That would be ideal," Jesay replies.

"Do you know a way to get to the funeral dierctor quickly?"  Ezekeal asks the Authority.

"Excuse me," Vicky says, "I assure you that my chauffeur can get us there better than any escort of the Authority."

They all leave the Ocean View Bar and head out to the front of the Fish Market.  A nice car with a man dressed up in almost a uniform pulls up.  The man jumps out of the driver's seat and opens up the back door for them.  They get in one by one.

The now sober Bruno and Otis are running down the street as the walking machine of Professor Agustus Brier slowly gets away and eventually goes out of sight.  They find themselves at the Clock House Square.

Here there is lots of activities that tourists are partaking in.  Bruno, despite being a little self-conscious about his appearance and smell, goes in after the alluring smell of food from the street vendors.  After a good run, Bruno's stomach feelings a little empty.

She searches through the food vendors.  One food vendor had fried apples on a stick, another had a cook pocket sandwich full of fruit and unidentifiable meat, and another had long sticks of bread which are cooked in boiling oil and then drenched in butter, sugar, and cinnamon.  Everything looks enticing.  But a voice lures him to go further.

"Come here," says the woman's voice.

Bruno looks over to where the voice is coming from.  There at the entrance of a make shift tent covered in decorative rugs stands a woman.  She wears embroidered silks, golden chains which dangle off of her provocatively with coins on the end of each string, and several amulets.  The biggest and most pronounce one is the right above her cleavage which has the image of the Negustor God on it, Cyfrin, a ever twisting serpent with a human skull for the head.  Also, she has many rings and arm bracelets which look like brass snakes which are wriggling and twisting up her arm.

"Come with me," She says as she motions toward him, "I need to tell you your future."

Bruno is enchanted by the exotic lady and comes into the tent.  The inside of the tent is filled with large stuffed pillows, a small table with a fancy decorative bowl, and every candles which are suspended from the supports of the tent.

She makes sure Bruno is well seated in an over-stuffed pillow and sits down by the table.  She fills the bowl full of water and then dramatically throws something into it, which starts to make the bowl boil, steam, and spark.

Bruno is too distracted by his own appearance to truly appreciate the performance which the lady is given.  He becomes very aware that his clothing is damp and has the smell of alcohol.  In his best efforts he tries to straighten his mustache so he could look appropriate for his hostess.

She looks at Bruno, and then looks at the bowl.  She takes a long gaze into the hazy mist and sparks which are coming out of it.  She then gasps and scoots the table aside, "You are going to die of today!"

There is a pause and it seems like silence has flooded the tent.  She then takes out a giant trunk and starts to rummage through it, "For the right price, I can give you a good luck charm that will help you in your travels."

Bruno starts to think hard about this, but is taken in by the woman anyways.  He looks over the medallions which she is taking out and can see that they are handcrafted, but no time or consideration has been put into them.

"30 Pres for this one," She says as she handles the medallion like a sacred object.

Bruno twitches his mustache in thought, "How about 15?"

The lady shakes her head, "No!  I am willing to go down to 20."

"How about 17?"

"Okay, that is fair," She says in a huff as the goods are exchanged.

Bruno looks at his new lucky medallion.  It is in the shape of a star with the body of a snake slithering around the points.  In the middle of the star is a depiction of a skull.

At the Fish Market, Evelyn decides to look around too see if she can find any supplies in the shops.  Around her there are Cizinec entertaining crowd, one group are playing instruments and having someone dance for money.  A lone woman, who is also Ciziniec, is telling stories as her children run through the crowd.  Also, the ever present gang, The Bad Hat Bullies, are hanging around a few areas but not doing much of anything else.

Evelyn decides to go into the shop Hannah's Knives.  Where the lady behind the counter, presumably Hannah, is still listening to the old man rant about wars that never happened.  Evelyn approaches and counter and Hannah looks relieved.

"Do you have anything of interest back in your storage?" Evelyn says after she perusing over the knives which were on display in the shop.  She sees nothing that is on display which tickles her interest.

The woman looks Evelyn up and down and shrugs, "Sure, let me go back and look."

Hannah leaves Evelyn with the man who rants on about wars.  Evelyn does her best to ignore him until he says, "You're Cizinec, aren't ya?"

"You got a problem with that," Evelyn says as her hand clinches into a fist.

"Don't they war all the time?"  The man blurts out.

"I think they're better off pickpocketing people than waring all the time," Evelyn says with a smug grin.  "But still, you got a problem with that?"

The man starts laughing insanely, "No, they were my buddies in the war."

The man keeps talking and lightly touching on subjects like the war he was in, the government which should war, and how at one point he was a seafarer in the war.  Evelyn, despite her annoyance, lets the man drone on until Hannah shows back from storage.  She has several items with her; a few large knives which could pass a swords, flimsy cutlery, and then a box marked in a strange language.  She opens up the box, which is filled with hay for packing and four knives.  The four knives are small enough that they could be concealed and thrown in an expert's hand.

She starts to inspect the box.  She first looks at the box to see if she could recognize the language, but unfortunately none of the symbols look familiar.  She picks up a knife and inspects it.  She cannot see anything special about them.  They have bone handles and are extremely sharp.  The blades are hand pounded and made from a home made steel alloy.  As she looks at them, she ends up cutting her finger tips.  Hannah quickly hands her a rag to cover the blood.

"How much for these blades?" Evelyn asks as she presses her wounds with the rag.

"300," Hannah promptly replies.

"How about 200?"

"No, how about 350 for bleeding all over my knives too?"

"It is too steep of a price," Evelyn starts to leave.

"Hey, wait," Hannah says with a sigh.  "Is 250 an all right price?"

Evelyn hesitates a little and then agrees.  She takes both the knives and the box with her.  As she goes back to the crowd, her mind solely concentrates on the box and the hidden meaning behind it.

After scouting out the musicians group and seeing how much money they have got, she goes up to the elder of the group who is overseeing their performance and watching the money.

"How much will is cost to get some information," She says anxiously to the elder Cizinec.

He looks her up and down and snorts for the smoke from his pipe goes through his nose.  "What kind of information do you want?"

"Knowing the origin of something."

"Origin of what?"

"Of This," Evelyn says as she takes out the box.

He laughs and holds out his hand, "Pay me 50 Pres."

She give him the money and he shoves it in his pocket.  "Negustor," he says as he shoos her off.

Feeling a little bit more confused but glad she had something to go off of, she departs from the Fish Market.  She gets on her wolf and starts riding toward the Graveyard so she can attend a funeral of someone she does not know.

Monday, September 27, 2010

Filling in the Gaps for Dieter

First a note: the events which occur with Dieter are not played by Sarah (the player).  There maybe errors within the personality, but Sarah gave me full permission to use Dieter as a NPC so the plot could move on.

Dieter leaves the office of Rollin Billings and looks in the long hallway once again.  The two janitors are gone and they have left the place spotless.  Dieter walks down the hall to see if he notices anything else, but nothing significant is within eyesight.  He goes back into the main entrance and places his hand on the rail to push the door open.


"You!"  A voice shouts from the other hall.  Instinctively Dieter looks over and sees a tall, gaunt man who is nicely dressed.  His hair is thrown back but the curls weave behind his head giving him a refined but frenzied look.  "Are you Dieter Wagner?"


Dieter looks the man up and down, "That I am."


"I am most gracious to meet you," The man says as he grabs Dieter's hand suddenly and starts shaking it.  "The wondrous detective who has saved this company from destitution!  I remember a few years back that Night Lamp had been in trouble and your investigation proved it was not the company who was smuggling weapons and unsavory commodities but the head of shipping."


"And who are you?"  Deiters grabs his hand back from the grip of the man.


"Oh, I am most sorry," Looking rather embarrassed the man says, "I am Theodore Nobstick, the co-owner and head inventor of the Night Lamp Auto and Airship Company.  I am grateful for your appearance on the premises in this dire time."

"You must mean the murder."

"Why yes, the murder.  There was an emergency stock holder meeting this morning and on the instance of Neil Fiply, poor dear Rollin Billings murder has been covered up.  Neil made this rather eloquent speech about how we should not have bad publicity right before the fights leading up to the Grand Exhibition.  The Authority were then paid off and we're having a quick funeral."


"The quick funeral part of the cover up?" Jests Dieter.


"No, I would not even stand to have something undignified like that happen here at the factories.  The strange thing is that it is Rollin's new wishes from his will that he should get buried as quickly as possible."


"New wishes?"  Dieter is almost taken surprise by this information, "Did he recently revise his will?"


"Rollin Billings practically tore down the foundation of his will and restructured every syllable.  By his contract at Night Lamp, we can legally look at his will after he rewrites it and makes sure that he does not try to do something ungentlemanly like clause that any designs cannot be used after he died.  It is a bit stringent of us but we have to protect our assists as well."


"True.  How long ago was this?"


"This was about two weeks ago.  And speaking also as a friend, despite him being an elderly man who could have fathered me, he also started to act unlike himself within that time range.  This was after he accumulated the list three weeks ago."


"What list?"


"I am not supposed to talk about that, it is confidential and will now be internally investigated,"  Theodore throws him a look which could stop birds in flight.


"Mr. Fiply, you have to tell me everything.  The smallest detail can help."


Theodore shakes his head, "It was an accumulated list of technology which Rollin was looking into.  Rollin Billings has... had the esteemed job of approving blue prints and and schematics of machinery and other things for the company to research.  Though, he came upon some machinery which someone had put in which I have never heard of and I couldn't make heads or tails of what they did.  So I gave him a blessing in which he could contact an expert of his choosing, though I put the stipulation of no one here in the company could know who he was contacting."


"So, a mystery man may hold the key to Rollin's death."


"I am afraid so, Detective.  Though, now I have to be going because dear old Billings' funeral is soon."


"May I join you?"


"Sure, then perhaps you can also tell me of what you think of the mercenary I am going to hire."


"A mercenary?"


"I gave the authority the grand task of finding me a mercenary who can protect important assists of the Night Lamp Auto and Airship company from any unwanted danger or unknown villains.  Though I think the Authority who wrote it down miss understood me."


Deiter opened the door for Theodore and then followed Theodore out, "How is that?"


"The Authority asked me which building I meant."


"And what did you mean?"


"I need someone protected."


"And who would that be?"


Theodore laughed, "Why, it would be you!  I had full intention of having my good friend's death investigated.  Even at risk at having Neil furious at me for a bit.  But I decided that one sure fire way to get you hired is to get you protection."


"I can protect myself just fine."


"Consider it a slight annoyance before being paid a great amount of money.  I do not know if it is the sense of injustice I am feeling or the mournfulness I have but 10,000 Pres when the job is done."


Dieter stops in his tracks and looks at Theodore.  He had heard about Theodore's eccentric ways, but never knew they were true until experiencing them first hand.